I've had a number of occasions joining different multiplayer servers where my graphic settings reverted to those set by the server. There are others that I know of experiencing this particular issue. I know Frostie helped me with this a while back for which I am grateful. Ahem, but (yes, heres the but) - I have to impose again; because 'cough' 'cough' I seem to have forgotten what the solution was.
So a personal appeal to Frostie to please post the solution here, as this will help me and others as well. Just to clarify I'm looking for the multiplayer tweak so that the client uses his own graphic settings (visibility, shadowing, HDR, etc.) and not those of the server when in a mission.
S!
p.s. apologies for the banner Frostie I know I was supposed to remove it having been 'retired'.
Multiplayer client side graphic settings
- Gandalf
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- Captain [Капитан]
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Re: Multiplayer client side graphic settings
Hi Gandalf,
it's not the same problem you had but I think this works.
http://forums.eagle.ru/showthread.php?p ... ost1699337
Yours was for terrain settings, rather than being restricted to High, Medium or Low there is a way to set your own preference when the server forces you to have only one way.
it's not the same problem you had but I think this works.
http://forums.eagle.ru/showthread.php?p ... ost1699337
Yours was for terrain settings, rather than being restricted to High, Medium or Low there is a way to set your own preference when the server forces you to have only one way.
________________
- Gandalf
- Posts: 669
- Joined: 20 Dec 2010 09:52
- Name: Yusuf
- Surname: Essop
- Callsign: Gandalf
- Squadron: 51st PVO
- Location: South Africa
Re: Multiplayer client side graphic settings
Thanks for the reply.
I'm quite sure you showed me a way of doing it from the clients side. It goes without saying that I don't have any say on the server side mission settings. So can you show me how to do it from the client side.
... please.
I'm quite sure you showed me a way of doing it from the clients side. It goes without saying that I don't have any say on the server side mission settings. So can you show me how to do it from the client side.
... please.
-
- Captain [Капитан]
- Posts: 2343
- Joined: 15 Dec 2007 17:46
Re: Multiplayer client side graphic settings
Hi Gandalf,
yes there is a way to do this but it requires some file tweaking, what it does is change the terrain settings to how you want them be it High, Medium or Low no matter what the server is set at.
The problem may arise if a server Admin deems it necessary to Integrity check this file because of the lack of buildings may lead to an unfair advantage to those with full settings, in a public server though I don't think this would be too much of a problem as I think the goal here is to achieve FPS gains. If you can get by on Medium or High it is a must because Low is downright ugly.
FIRST OFF BACKUP THE FILE YOU'RE TWEAKING
>>> Bazar/Terrain/terrain.cfg.lua
Use Notepad++ to open the .lua file
Bazar/Terrain/terrain.cfg.lua
**Make sure you use notepad++
http://notepad-plus-plus.org/download/v6.5.2.html
in the lua file are these lines (line 45 in Notepad++)
___________________________________________________________________________
THIS IS THE DEFAULT FILE @ Line 45
if options.quality == "high" then
--districtsfile = dir.."Scenes/districts.dstr";
--blocksdir = dir.."Structures/blocks";
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/high.scn3";
end
if options.quality == "medium" then
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/low.scn3";
end
if options.quality == "low" then
BinScene3 = dir.."Scenes/low.scn3";
end
___________________________________________________________________________
Notice how there are 3 settings, High, Medium and Low. Obviously these show which files it uses for each setting, so if the server uses High then you will be forced to use those options.
Now the trick is to use 2 dashes (--) like that in front of all the lines you don't want and add the lines you do.
The green with the two dashes show that this line is not being read.
___________________________________________________________________________
If you want permanent High setting
___________________________________________________________________________
If you want permanent Medium setting
___________________________________________________________________________
If you want permanent Low setting
yes there is a way to do this but it requires some file tweaking, what it does is change the terrain settings to how you want them be it High, Medium or Low no matter what the server is set at.
The problem may arise if a server Admin deems it necessary to Integrity check this file because of the lack of buildings may lead to an unfair advantage to those with full settings, in a public server though I don't think this would be too much of a problem as I think the goal here is to achieve FPS gains. If you can get by on Medium or High it is a must because Low is downright ugly.
FIRST OFF BACKUP THE FILE YOU'RE TWEAKING
>>> Bazar/Terrain/terrain.cfg.lua
Use Notepad++ to open the .lua file
Bazar/Terrain/terrain.cfg.lua
**Make sure you use notepad++
http://notepad-plus-plus.org/download/v6.5.2.html
in the lua file are these lines (line 45 in Notepad++)
___________________________________________________________________________
THIS IS THE DEFAULT FILE @ Line 45
if options.quality == "high" then
--districtsfile = dir.."Scenes/districts.dstr";
--blocksdir = dir.."Structures/blocks";
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/high.scn3";
end
if options.quality == "medium" then
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/low.scn3";
end
if options.quality == "low" then
BinScene3 = dir.."Scenes/low.scn3";
end
___________________________________________________________________________
Notice how there are 3 settings, High, Medium and Low. Obviously these show which files it uses for each setting, so if the server uses High then you will be forced to use those options.
Now the trick is to use 2 dashes (--) like that in front of all the lines you don't want and add the lines you do.
The green with the two dashes show that this line is not being read.
___________________________________________________________________________
If you want permanent High setting
Code: Select all
if options.quality == "high" then
--districtsfile = dir.."Scenes/districts.dstr";
--blocksdir = dir.."Structures/blocks";
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/high.scn3";
end
if options.quality == "medium" then
--districtsfile = dir.."Scenes/new2/districts.dstr";
--blocksdir = dir.."Structures/blocks/new2";
--BinScene3 = dir.."Scenes/low.scn3";
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/high.scn3";
end
if options.quality == "low" then
--BinScene3 = dir.."Scenes/low.scn3";
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/high.scn3";
end
___________________________________________________________________________
If you want permanent Medium setting
Code: Select all
if options.quality == "high" then
--districtsfile = dir.."Scenes/districts.dstr";
--blocksdir = dir.."Structures/blocks";
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/low.scn3";
--districtsfile = dir.."Scenes/new2/districts.dstr";
--blocksdir = dir.."Structures/blocks/new2";
--BinScene3 = dir.."Scenes/high.scn3";
end
if options.quality == "medium" then
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/low.scn3";
end
if options.quality == "low" then
districtsfile = dir.."Scenes/new2/districts.dstr";
blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/low.scn3";
--BinScene3 = dir.."Scenes/low.scn3";
end
___________________________________________________________________________
If you want permanent Low setting
Code: Select all
if options.quality == "high" then
--districtsfile = dir.."Scenes/districts.dstr";
--blocksdir = dir.."Structures/blocks";
BinScene3 = dir.."Scenes/low.scn3";
--districtsfile = dir.."Scenes/new2/districts.dstr";
--blocksdir = dir.."Structures/blocks/new2";
--BinScene3 = dir.."Scenes/high.scn3";
end
if options.quality == "medium" then
--districtsfile = dir.."Scenes/new2/districts.dstr";
--blocksdir = dir.."Structures/blocks/new2";
BinScene3 = dir.."Scenes/low.scn3";
end
if options.quality == "low" then
BinScene3 = dir.."Scenes/low.scn3";
end
________________
- Gandalf
- Posts: 669
- Joined: 20 Dec 2010 09:52
- Name: Yusuf
- Surname: Essop
- Callsign: Gandalf
- Squadron: 51st PVO
- Location: South Africa
Re: Multiplayer client side graphic settings
Thanks for the detailed reply Frostie. Would you mind if I posted this on ED's forum?
-
- Captain [Капитан]
- Posts: 2343
- Joined: 15 Dec 2007 17:46
Re: Multiplayer client side graphic settings
Probably not a good idea. It may cause Integrity issues in the future.
________________
- Gandalf
- Posts: 669
- Joined: 20 Dec 2010 09:52
- Name: Yusuf
- Surname: Essop
- Callsign: Gandalf
- Squadron: 51st PVO
- Location: South Africa
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